Cohort
Sprint 03 of 05
Motion Sprint
Bad motion is a timing problem, not a creativity problem. In two days you’ll build your own set of durations and curves, then use it to animate a section and take one component through six states.
Waitlist
10 of 150 seats remaining
2 Days (Weekend)
Duration
Starts
₹2,500
+ GST
Investment

Cohort
Sprint 03 of 05
Motion Sprint
Bad motion is a timing problem, not a creativity problem. In two days you’ll build your own set of durations and curves, then use it to animate a section and take one component through six states.
Waitlist
10 of 150 seats remaining
2 Days (Weekend)
Duration
Starts
₹2,500
+ GST
Investment

Cohort
Sprint 03 of 05
Motion Sprint
Bad motion is a timing problem, not a creativity problem. In two days you’ll build your own set of durations and curves, then use it to animate a section and take one component through six states.
Waitlist
10 of 150 seats remaining
2 Days (Weekend)
Duration
Starts
₹2,500
+ GST
Investment
Timing Is Arithmetic
•
Duration, Easing, Distance
•
Springs and Curves
•
A Motion Token Set
•
Six States, One Component
•
Stagger, With a Cap
•
Reduced Motion by Design
•
Shared Element Transitions
•
Motion You Can Record
•
Timing Is Arithmetic
•
Duration, Easing, Distance
•
Is this curriculum for you?
Do you also think like this?
If any of these feels familiar, you’re exactly who this curriculum is built for.
BEGINNER
“I put ease-in-out on everything and hope.”
You’ll learn what each curve is for, why linear feels dead, and how long a move should take for how far it travels.
1–3 YEARS
“My prototype moves. Something is off and I can’t say what.”
You’ll vote on eight durations before seeing the numbers, then see why the room was right for reasons it couldn’t name.
3–5 YEARS
“Each transition looks fine alone. Together they don’t feel like one product.”
You’ll take one component through six states as a designed sequence, each with a named duration and curve.
5+ YEARS
“Our product’s motion is a pile of one-offs.”
You’ll derive signature curves and durations from brand attributes and write them as named tokens a team can build from.
Is this curriculum for you?
Do you also think like this?
If any of these feels familiar, you’re exactly who this curriculum is built for.
BEGINNER
“I put ease-in-out on everything and hope.”
You’ll learn what each curve is for, why linear feels dead, and how long a move should take for how far it travels.
1–3 YEARS
“My prototype moves. Something is off and I can’t say what.”
You’ll vote on eight durations before seeing the numbers, then see why the room was right for reasons it couldn’t name.
3–5 YEARS
“Each transition looks fine alone. Together they don’t feel like one product.”
You’ll take one component through six states as a designed sequence, each with a named duration and curve.
5+ YEARS
“Our product’s motion is a pile of one-offs.”
You’ll derive signature curves and durations from brand attributes and write them as named tokens a team can build from.
Is this curriculum for you?
Do you also think like this?
If any of these feels familiar, you’re exactly who this curriculum is built for.
BEGINNER
“I put ease-in-out on everything and hope.”
You’ll learn what each curve is for, why linear feels dead, and how long a move should take for how far it travels.
1–3 YEARS
“My prototype moves. Something is off and I can’t say what.”
You’ll vote on eight durations before seeing the numbers, then see why the room was right for reasons it couldn’t name.
3–5 YEARS
“Each transition looks fine alone. Together they don’t feel like one product.”
You’ll take one component through six states as a designed sequence, each with a named duration and curve.
5+ YEARS
“Our product’s motion is a pile of one-offs.”
You’ll derive signature curves and durations from brand attributes and write them as named tokens a team can build from.
Why your motion isn’t working
Why does it move,
and still feel wrong?
Four habits keep motion from feeling designed.
01
You nudge until you get tired
Without a duration scale, every transition is a fresh guess. You tweak until the guessing stops, and no one else can repeat it.
02
Motion is the last thing you add
Loading, latency and reduced motion get squeezed in at the end. Users notice a delay, doubt it, then leave. That happens at numbers you can look up.
03
Your motion has no vocabulary
Snappy, smooth, playful. A curve with a name, a number and a job can be reviewed, reused and built. The adjective can’t.
04
You judge motion from still frames
A frame can’t show timing, so the flaw stays hidden. Here everything is a screen recording, and v1 next to v2 makes the fix visible.
Why your motion isn’t working
Why does it move,
and still feel wrong?
Four habits keep motion from feeling designed.
01
You nudge until you get tired
Without a duration scale, every transition is a fresh guess. You tweak until the guessing stops, and no one else can repeat it.
02
Motion is the last thing you add
Loading, latency and reduced motion get squeezed in at the end. Users notice a delay, doubt it, then leave. That happens at numbers you can look up.
03
Your motion has no vocabulary
Snappy, smooth, playful. A curve with a name, a number and a job can be reviewed, reused and built. The adjective can’t.
04
You judge motion from still frames
A frame can’t show timing, so the flaw stays hidden. Here everything is a screen recording, and v1 next to v2 makes the fix visible.
Why your motion isn’t working
Why does it move,
and still feel wrong?
Four habits keep motion from feeling designed.
01
You nudge until you get tired
Without a duration scale, every transition is a fresh guess. You tweak until the guessing stops, and no one else can repeat it.
02
Motion is the last thing you add
Loading, latency and reduced motion get squeezed in at the end. Users notice a delay, doubt it, then leave. That happens at numbers you can look up.
03
Your motion has no vocabulary
Snappy, smooth, playful. A curve with a name, a number and a job can be reviewed, reused and built. The adjective can’t.
04
You judge motion from still frames
A frame can’t show timing, so the flaw stays hidden. Here everything is a screen recording, and v1 next to v2 makes the fix visible.
What do you actually get?
You finally get to
design how it moves.
Four changes you’ll notice the next time you animate anything.
You set timing with a reason
You choose durations and curves from purpose and distance, not by nudging until it feels right.
You give your motion a vocabulary
Your curves and durations have names and jobs, so a team can review them and build them.
You design every state, not just two
Loading, feedback and change of state become part of the design from the start, not a late patch.
You show the fix, not just describe it
You record your work, compare versions and point to exactly what got better.
What do you actually get?
You finally get to
design how it moves.
Four changes you’ll notice the next time you animate anything.
You set timing with a reason
You choose durations and curves from purpose and distance, not by nudging until it feels right.
You give your motion a vocabulary
Your curves and durations have names and jobs, so a team can review them and build them.
You design every state, not just two
Loading, feedback and change of state become part of the design from the start, not a late patch.
You show the fix, not just describe it
You record your work, compare versions and point to exactly what got better.
What do you actually get?
You finally get to
design how it moves.
Four changes you’ll notice the next time you animate anything.
You set timing with a reason
You choose durations and curves from purpose and distance, not by nudging until it feels right.
You give your motion a vocabulary
Your curves and durations have names and jobs, so a team can review them and build them.
You design every state, not just two
Loading, feedback and change of state become part of the design from the start, not a late patch.
You show the fix, not just describe it
You record your work, compare versions and point to exactly what got better.
What will you do?
Two days.
Three hours each.
Saturday is timing, which is arithmetic. Sunday is choreography, which is where amateurs get found out.
Day 01 · Saturday
Timing, as arithmetic
Duration, easing and distance.
Learn what motion is for: continuity, feedback, attention, expression, in that order
Set duration as a scale, and see how distance changes it
Use ease-out for entrances and ease-in for exits, and see why linear feels dead
Choose between spring physics and bezier curves
Vote on eight durations and six curves before the numbers go up
Write your motion token set, with reduced motion designed in from the start
Output: A motion token set and a wrong-on-purpose animation you can explain.
Day 02 · Sunday
Choreography and identity
Stagger, states and shared elements.
Keep spatial continuity: where things come from and where they go
Use shared-element transitions, the motion that carries the most meaning
Set stagger and find the cap, where it starts to feel slow
Take one component through six states as a designed sequence
Handle loading and feedback delay, and where users notice, doubt and abandon
Build one motion-driven section against your own token set, score it, then submit v2
Output: A motion-driven section and a six-state component, as recordings.
What will you do?
Two days.
Three hours each.
Saturday is timing, which is arithmetic. Sunday is choreography, which is where amateurs get found out.
Day 01 · Saturday
Timing, as arithmetic
Duration, easing and distance.
Learn what motion is for: continuity, feedback, attention, expression, in that order
Set duration as a scale, and see how distance changes it
Use ease-out for entrances and ease-in for exits, and see why linear feels dead
Choose between spring physics and bezier curves
Vote on eight durations and six curves before the numbers go up
Write your motion token set, with reduced motion designed in from the start
Output: A motion token set and a wrong-on-purpose animation you can explain.
Day 02 · Sunday
Choreography and identity
Stagger, states and shared elements.
Keep spatial continuity: where things come from and where they go
Use shared-element transitions, the motion that carries the most meaning
Set stagger and find the cap, where it starts to feel slow
Take one component through six states as a designed sequence
Handle loading and feedback delay, and where users notice, doubt and abandon
Build one motion-driven section against your own token set, score it, then submit v2
Output: A motion-driven section and a six-state component, as recordings.
What will you do?
Two days.
Three hours each.
Saturday is timing, which is arithmetic. Sunday is choreography, which is where amateurs get found out.
Day 01 · Saturday
Timing, as arithmetic
Duration, easing and distance.
Learn what motion is for: continuity, feedback, attention, expression, in that order
Set duration as a scale, and see how distance changes it
Use ease-out for entrances and ease-in for exits, and see why linear feels dead
Choose between spring physics and bezier curves
Vote on eight durations and six curves before the numbers go up
Write your motion token set, with reduced motion designed in from the start
Output: A motion token set and a wrong-on-purpose animation you can explain.
Day 02 · Sunday
Choreography and identity
Stagger, states and shared elements.
Keep spatial continuity: where things come from and where they go
Use shared-element transitions, the motion that carries the most meaning
Set stagger and find the cap, where it starts to feel slow
Take one component through six states as a designed sequence
Handle loading and feedback delay, and where users notice, doubt and abandon
Build one motion-driven section against your own token set, score it, then submit v2
Output: A motion-driven section and a six-state component, as recordings.
What you take home
Everything is yours
to reuse.
Starters and cards you’ll use on every product after this one.
Day 01 · Saturday
Your motion vocabulary
What you leave Saturday with.
Motion token set, as Figma variables and CSS
Four durations, four curves, enter/exit pairs
Wrong-on-purpose animation, explained
Curve vocabulary card, with numbers
Reduced-motion variant checklist
Day 02 · Sunday
Your motion, recorded
What you leave Sunday with.
Motion-driven section, v1 and v2 recordings
Six-state component, as a recording
Six-state checklist for any component
Recording and export guide
Where-Rive-starts sheet
Performance note: what stutters
What you take home
Everything is yours
to reuse.
Starters and cards you’ll use on every product after this one.
Day 01 · Saturday
Your motion vocabulary
What you leave Saturday with.
Motion token set, as Figma variables and CSS
Four durations, four curves, enter/exit pairs
Wrong-on-purpose animation, explained
Curve vocabulary card, with numbers
Reduced-motion variant checklist
Day 02 · Sunday
Your motion, recorded
What you leave Sunday with.
Motion-driven section, v1 and v2 recordings
Six-state component, as a recording
Six-state checklist for any component
Recording and export guide
Where-Rive-starts sheet
Performance note: what stutters
What you take home
Everything is yours
to reuse.
Starters and cards you’ll use on every product after this one.
Day 01 · Saturday
Your motion vocabulary
What you leave Saturday with.
Motion token set, as Figma variables and CSS
Four durations, four curves, enter/exit pairs
Wrong-on-purpose animation, explained
Curve vocabulary card, with numbers
Reduced-motion variant checklist
Day 02 · Sunday
Your motion, recorded
What you leave Sunday with.
Motion-driven section, v1 and v2 recordings
Six-state component, as a recording
Six-state checklist for any component
Recording and export guide
Where-Rive-starts sheet
Performance note: what stutters
Frequently Asked Questions
Is this for beginners or experienced designers?
Both. The timing vote works the same for everyone. Experienced designers get more from the token and identity work on Sunday.
Do I need to code?
No. The token starter comes as Figma variables and CSS, so you can hand it to a developer as it is.
What tools do I need?
Figma, and a screen recorder, because everything is submitted as a recording.
Does this overlap with Interface Anatomy?
A little. Interface Anatomy covers motion mechanics. This sprint is about timing judgment, choreography and identity.
How do I submit my work?
As a screen recording, never a frame. That way the fix is visible between v1 and v2.
What will I build?
A motion token set, one motion-driven section built against it, and one component taken through six states.
Frequently Asked Questions
Is this for beginners or experienced designers?
Both. The timing vote works the same for everyone. Experienced designers get more from the token and identity work on Sunday.
Do I need to code?
No. The token starter comes as Figma variables and CSS, so you can hand it to a developer as it is.
What tools do I need?
Figma, and a screen recorder, because everything is submitted as a recording.
Does this overlap with Interface Anatomy?
A little. Interface Anatomy covers motion mechanics. This sprint is about timing judgment, choreography and identity.
How do I submit my work?
As a screen recording, never a frame. That way the fix is visible between v1 and v2.
What will I build?
A motion token set, one motion-driven section built against it, and one component taken through six states.
Frequently Asked Questions
Is this for beginners or experienced designers?
Both. The timing vote works the same for everyone. Experienced designers get more from the token and identity work on Sunday.
Do I need to code?
No. The token starter comes as Figma variables and CSS, so you can hand it to a developer as it is.
What tools do I need?
Figma, and a screen recorder, because everything is submitted as a recording.
Does this overlap with Interface Anatomy?
A little. Interface Anatomy covers motion mechanics. This sprint is about timing judgment, choreography and identity.
How do I submit my work?
As a screen recording, never a frame. That way the fix is visible between v1 and v2.
What will I build?
A motion token set, one motion-driven section built against it, and one component taken through six states.

Molades
© 2026 Molades. All rights reserved.

Molades
© 2026 Molades. All rights reserved.

Molades
© 2026 Molades. All rights reserved.