Cohort
02
Interface Anatomy
Learn to build a design system from scratch, Design to code to storybook, then AI coding agents and a modern development workflow.
Closed
10 of 150 seats remaining
8 weeks
Duration
Starts
₹15,000
Investments

Cohort
02
Interface Anatomy
Learn to build a design system from scratch, Design to code to storybook, then AI coding agents and a modern development workflow.
Closed
10 of 150 seats remaining
8 weeks
Duration
Starts
₹15,000
Investments

Cohort
02
Interface Anatomy
Learn to build a design system from scratch, Design to code to storybook, then AI coding agents and a modern development workflow.
Closed
10 of 150 seats remaining
8 weeks
Duration
Starts
₹15,000
Investments

Case study craft
•
13 copywriting framework
•
4 portfolio case study
•
Everyday resources
•
1:1 live sessions
•
24/7 mentor guidance
•
Case study craft
•
13 copywriting framework
•
4 portfolio case study
•
1:1 live sessions
•
Everyday resources
•
is this program for you?
Do you also think like this?
If any of these feels familiar, you’re exactly who this program is built for.
Beginner
“I’ve watched 200 tutorials. I still don’t know how to start a real project.”
You’ll ship a complete, documented design system in 12 weeks. No more starting from zero.
1 year
“My work looks okay but I can’t explain a single decision I made.”
You’ll ship a complete, documented design system in 12 weeks. No more starting from zero.
3 year
“I’ve been ‘almost senior’ for 8 months. I don’t know what I’m missing.”
You’ll learn to think in systems, tokens, and architecture: the exact layer that separates mid from senior.
5 year
“AI is doing what I do in 10 minutes. I don’t know what my value is anymore.”
You’ll master the layer AI can’t touch: decisions, systems thinking, and the ability to defend every choice under pressure.
is this program for you?
Do you also think like this?
If any of these feels familiar, you’re exactly who this program is built for.
Beginner
“I’ve watched 200 tutorials. I still don’t know how to start a real project.”
You’ll ship a complete, documented design system in 12 weeks. No more starting from zero.
1 year
“My work looks okay but I can’t explain a single decision I made.”
You’ll ship a complete, documented design system in 12 weeks. No more starting from zero.
3 year
“I’ve been ‘almost senior’ for 8 months. I don’t know what I’m missing.”
You’ll learn to think in systems, tokens, and architecture: the exact layer that separates mid from senior.
5 year
“AI is doing what I do in 10 minutes. I don’t know what my value is anymore.”
You’ll master the layer AI can’t touch: decisions, systems thinking, and the ability to defend every choice under pressure.
is this program for you?
Do you also think like this?
If any of these feels familiar, you’re exactly who this program is built for.
Beginner
“I’ve watched 200 tutorials. I still don’t know how to start a real project.”
You’ll ship a complete, documented design system in 12 weeks. No more starting from zero.
1 year
“My work looks okay but I can’t explain a single decision I made.”
You’ll ship a complete, documented design system in 12 weeks. No more starting from zero.
3 year
“I’ve been ‘almost senior’ for 8 months. I don’t know what I’m missing.”
You’ll learn to think in systems, tokens, and architecture: the exact layer that separates mid from senior.
5 year
“AI is doing what I do in 10 minutes. I don’t know what my value is anymore.”
You’ll master the layer AI can’t touch: decisions, systems thinking, and the ability to defend every choice under pressure.
Why your work is not speaking
Why isn’t your work
getting you hired?
After reviewing thousands of portfolios and years of hiring, Rajat Patel sees the same four patterns. Strong designers get filtered out before anyone sees how good they really are, and none of the reasons are about design skill.
01
You can’t explain your decisions
The work is solid but when someone asks “why did you do it this way?” you freeze, ramble, or apologise. Companies hire the designer who can defend the work, not just the one who made it look good.
02
You’re making screens, not systems
Every project is a one-off. Nothing is reusable, scalable, or documented. Senior designers think in components, tokens, and rules, not individual frames. That gap is visible in 30 seconds.
03
Your portfolio has no architecture
Projects stacked in random order, no hierarchy, no story. A recruiter spends eight seconds before deciding whether to keep reading. Right now, nothing tells them where to look.
04
You’re still “junior” after years
You’ve been shipping work for 2-3 years and you’re still not levelling up. The issue isn’t output. It’s the layer above it: how you frame problems, structure systems, and communicate at a senior level.
Why your work is not speaking
Why isn’t your work
getting you hired?
After reviewing thousands of portfolios and years of hiring, Rajat Patel sees the same four patterns. Strong designers get filtered out before anyone sees how good they really are, and none of the reasons are about design skill.
01
You can’t explain your decisions
The work is solid but when someone asks “why did you do it this way?” you freeze, ramble, or apologise. Companies hire the designer who can defend the work, not just the one who made it look good.
02
You’re making screens, not systems
Every project is a one-off. Nothing is reusable, scalable, or documented. Senior designers think in components, tokens, and rules, not individual frames. That gap is visible in 30 seconds.
03
Your portfolio has no architecture
Projects stacked in random order, no hierarchy, no story. A recruiter spends eight seconds before deciding whether to keep reading. Right now, nothing tells them where to look.
04
You’re still “junior” after years
You’ve been shipping work for 2-3 years and you’re still not levelling up. The issue isn’t output. It’s the layer above it: how you frame problems, structure systems, and communicate at a senior level.
Why your work is not speaking
Why isn’t your work
getting you hired?
After reviewing thousands of portfolios and years of hiring, Rajat Patel sees the same four patterns. Strong designers get filtered out before anyone sees how good they really are, and none of the reasons are about design skill.
01
You can’t explain your decisions
The work is solid but when someone asks “why did you do it this way?” you freeze, ramble, or apologise. Companies hire the designer who can defend the work, not just the one who made it look good.
02
You’re making screens, not systems
Every project is a one-off. Nothing is reusable, scalable, or documented. Senior designers think in components, tokens, and rules, not individual frames. That gap is visible in 30 seconds.
03
Your portfolio has no architecture
Projects stacked in random order, no hierarchy, no story. A recruiter spends eight seconds before deciding whether to keep reading. Right now, nothing tells them where to look.
04
You’re still “junior” after years
You’ve been shipping work for 2-3 years and you’re still not levelling up. The issue isn’t output. It’s the layer above it: how you frame problems, structure systems, and communicate at a senior level.
What do you actually get?
Here you graduate with
proof, not promises.
Not a certificate. Not a badge. Four real artifacts, built by you, ready to show in any interview from Day 1.
A complete design system, built from zero
Tokens, components, patterns, documentation. Production-grade: proves you think at scale, not just at screen level.
A defended portfolio presentation
You've already presented to a live panel under pressure. Job interviews feel easy after this.
The ability to explain every decision you make
"Walk me through your process" becomes the question you look forward to, not the one you dread.
15 Figma templates, yours to keep forever
Every resource pack from every week. Not watermarked, not locked. Drop into client work or your next job on Day 1.
What do you actually get?
Here you graduate with
proof, not promises.
Not a certificate. Not a badge. Four real artifacts, built by you, ready to show in any interview from Day 1.
A complete design system, built from zero
Tokens, components, patterns, documentation. Production-grade: proves you think at scale, not just at screen level.
A defended portfolio presentation
You've already presented to a live panel under pressure. Job interviews feel easy after this.
The ability to explain every decision you make
"Walk me through your process" becomes the question you look forward to, not the one you dread.
15 Figma templates, yours to keep forever
Every resource pack from every week. Not watermarked, not locked. Drop into client work or your next job on Day 1.
What do you actually get?
Here you graduate with
proof, not promises.
Not a certificate. Not a badge. Four real artifacts, built by you, ready to show in any interview from Day 1.
A complete design system, built from zero
Tokens, components, patterns, documentation. Production-grade: proves you think at scale, not just at screen level.
A defended portfolio presentation
You've already presented to a live panel under pressure. Job interviews feel easy after this.
The ability to explain every decision you make
"Walk me through your process" becomes the question you look forward to, not the one you dread.
15 Figma templates, yours to keep forever
Every resource pack from every week. Not watermarked, not locked. Drop into client work or your next job on Day 1.
What exactly will you learn?
12 weeks
One hireable designer.
Every stage ends with something real: built by you, documented by you, defended by you. You leave with a portfolio that speaks before you do.
week 01-02
Foundations: design systems as infrastructure
You start with what a design system actually is and why most of them fail. Then you rebuild a real product surface so it holds up on desktop, tablet, and mobile.
Style guide vs component library vs design system
System boundaries: foundations, primitives, components, patterns, templates
Figma file architecture, naming, and documentation
Advanced Auto Layout, grids, spacing, and responsive components
Output: System architecture, capstone direction, and a responsive product shell
week 03-04
Component systems
You build the foundation layer first, then the components that sit on top of it. The stage ends with a sprint: about 5 complex and 5 to 7 simple components.
Type scales, colour, spacing, radius, elevation, and motion
Figma Variables, collections, and modes
Component anatomy, variants, properties, slots, and instance swapping
States, content extremes, and when not to componentise
Milestone 1: Figma System v1
week 05-06
System infrastructure: tokens, accessibility, and docs
You turn your foundations into a three-tier token architecture, then make the system something other designers can trust and use.
Primitive, semantic, and component tokens
Dark mode, multi-theme, and multi-brand thinking
WCAG basics: contrast, keyboard, focus, and target size
Documentation, decision notes, and critique that returns PASS / FAIL / CAN’T TELL
Milestone 2: Production-ready Figma system
week 07-08
Operating a design system
Building the system is half the job. Here you learn how teams run it, grow it, and get people to use it.
Strategy, scope, and maturity
Centralised vs federated teams, and contribution models
Governance, versioning, deprecation, and migration
Adoption metrics, system health, ROI, and audits of mature systems
Live case: Solve an adoption problem in pods and defend your strategy.
Milestone 3: System strategy + audit
week 09-10
Design engineering
You learn code through the system you already designed, not generic programming. Then you get that system running in code.
HTML, CSS, DOM, and the React mental model
Components, props, state, and TypeScript vocabulary
Git, GitHub, and repository anatomy
Figma Variables → CSS variables → coded components → Storybook → deployment
Milestone 4: Design system running in code
week 11-12
Agentic product development
You use coding agents to build and ship a real product on your own system. When the product exposes a weak spot, you fix the system instead of patching screens.
Coding agents, repository context, and context engineering
AGENTS.md / CLAUDE.md-style instruction files
Brief → Plan → Agents → Code → Test → Visual QA → Fix → Deploy
Loading, empty, and error states, accessibility, and consistency
Milestone 5: A working product, presented at Demo Day
What exactly will you learn?
12 weeks
One hireable designer.
Every stage ends with something real: built by you, documented by you, defended by you. You leave with a portfolio that speaks before you do.
week 01-02
Foundations: design systems as infrastructure
You start with what a design system actually is and why most of them fail. Then you rebuild a real product surface so it holds up on desktop, tablet, and mobile.
Style guide vs component library vs design system
System boundaries: foundations, primitives, components, patterns, templates
Figma file architecture, naming, and documentation
Advanced Auto Layout, grids, spacing, and responsive components
Output: System architecture, capstone direction, and a responsive product shell
week 03-04
Component systems
You build the foundation layer first, then the components that sit on top of it. The stage ends with a sprint: about 5 complex and 5 to 7 simple components.
Type scales, colour, spacing, radius, elevation, and motion
Figma Variables, collections, and modes
Component anatomy, variants, properties, slots, and instance swapping
States, content extremes, and when not to componentise
Milestone 1: Figma System v1
week 05-06
System infrastructure: tokens, accessibility, and docs
You turn your foundations into a three-tier token architecture, then make the system something other designers can trust and use.
Primitive, semantic, and component tokens
Dark mode, multi-theme, and multi-brand thinking
WCAG basics: contrast, keyboard, focus, and target size
Documentation, decision notes, and critique that returns PASS / FAIL / CAN’T TELL
Milestone 2: Production-ready Figma system
week 07-08
Operating a design system
Building the system is half the job. Here you learn how teams run it, grow it, and get people to use it.
Strategy, scope, and maturity
Centralised vs federated teams, and contribution models
Governance, versioning, deprecation, and migration
Adoption metrics, system health, ROI, and audits of mature systems
Live case: Solve an adoption problem in pods and defend your strategy.
Milestone 3: System strategy + audit
week 09-10
Design engineering
You learn code through the system you already designed, not generic programming. Then you get that system running in code.
HTML, CSS, DOM, and the React mental model
Components, props, state, and TypeScript vocabulary
Git, GitHub, and repository anatomy
Figma Variables → CSS variables → coded components → Storybook → deployment
Milestone 4: Design system running in code
week 11-12
Agentic product development
You use coding agents to build and ship a real product on your own system. When the product exposes a weak spot, you fix the system instead of patching screens.
Coding agents, repository context, and context engineering
AGENTS.md / CLAUDE.md-style instruction files
Brief → Plan → Agents → Code → Test → Visual QA → Fix → Deploy
Loading, empty, and error states, accessibility, and consistency
Milestone 5: A working product, presented at Demo Day
What exactly will you learn?
12 weeks
One hireable designer.
Every stage ends with something real: built by you, documented by you, defended by you. You leave with a portfolio that speaks before you do.
week 01-02
Foundations: design systems as infrastructure
You start with what a design system actually is and why most of them fail. Then you rebuild a real product surface so it holds up on desktop, tablet, and mobile.
Style guide vs component library vs design system
System boundaries: foundations, primitives, components, patterns, templates
Figma file architecture, naming, and documentation
Advanced Auto Layout, grids, spacing, and responsive components
Output: System architecture, capstone direction, and a responsive product shell
week 03-04
Component systems
You build the foundation layer first, then the components that sit on top of it. The stage ends with a sprint: about 5 complex and 5 to 7 simple components.
Type scales, colour, spacing, radius, elevation, and motion
Figma Variables, collections, and modes
Component anatomy, variants, properties, slots, and instance swapping
States, content extremes, and when not to componentise
Milestone 1: Figma System v1
week 05-06
System infrastructure: tokens, accessibility, and docs
You turn your foundations into a three-tier token architecture, then make the system something other designers can trust and use.
Primitive, semantic, and component tokens
Dark mode, multi-theme, and multi-brand thinking
WCAG basics: contrast, keyboard, focus, and target size
Documentation, decision notes, and critique that returns PASS / FAIL / CAN’T TELL
Milestone 2: Production-ready Figma system
week 07-08
Operating a design system
Building the system is half the job. Here you learn how teams run it, grow it, and get people to use it.
Strategy, scope, and maturity
Centralised vs federated teams, and contribution models
Governance, versioning, deprecation, and migration
Adoption metrics, system health, ROI, and audits of mature systems
Live case: Solve an adoption problem in pods and defend your strategy.
Milestone 3: System strategy + audit
week 09-10
Design engineering
You learn code through the system you already designed, not generic programming. Then you get that system running in code.
HTML, CSS, DOM, and the React mental model
Components, props, state, and TypeScript vocabulary
Git, GitHub, and repository anatomy
Figma Variables → CSS variables → coded components → Storybook → deployment
Milestone 4: Design system running in code
week 11-12
Agentic product development
You use coding agents to build and ship a real product on your own system. When the product exposes a weak spot, you fix the system instead of patching screens.
Coding agents, repository context, and context engineering
AGENTS.md / CLAUDE.md-style instruction files
Brief → Plan → Agents → Code → Test → Visual QA → Fix → Deploy
Loading, empty, and error states, accessibility, and consistency
Milestone 5: A working product, presented at Demo Day
What you take home
Every week ends with
a working Figma file.
Each pack is a ready-to-use Figma template, not slides, not PDFs. Files you drop straight into your next project and use immediately.
week 1-2
Thinking kit
Tools for reading a problem before touching Figma
Problem framework template
System Map Canvas
Decision Log
week 3-5
Foundations Kit
Build your token and type system from scratch
Token Library Starter
System Map Canvas
Decision Log
week 6-8
Component Kit
Build every component to production standard
Component Anatomy Guide
System Map Canvas
Decision Log
week 9-10
Patterns Library
Build every component to production standard
Component Anatomy Guide
System Map Canvas
Decision Log
week 11-12
Defence Kit
Build every component to production standard
Component Anatomy Guide
System Map Canvas
Decision Log
What you take home
Every week ends with
a working Figma file.
Each pack is a ready-to-use Figma template, not slides, not PDFs. Files you drop straight into your next project and use immediately.
week 1-2
Thinking kit
Tools for reading a problem before touching Figma
Problem framework template
System Map Canvas
Decision Log
week 3-5
Foundations Kit
Build your token and type system from scratch
Token Library Starter
System Map Canvas
Decision Log
week 6-8
Component Kit
Build every component to production standard
Component Anatomy Guide
System Map Canvas
Decision Log
week 9-10
Patterns Library
Build every component to production standard
Component Anatomy Guide
System Map Canvas
Decision Log
week 11-12
Defence Kit
Build every component to production standard
Component Anatomy Guide
System Map Canvas
Decision Log
What you take home
Every week ends with
a working Figma file.
Each pack is a ready-to-use Figma template, not slides, not PDFs. Files you drop straight into your next project and use immediately.
week 1-2
Thinking kit
Tools for reading a problem before touching Figma
Problem framework template
System Map Canvas
Decision Log
week 3-5
Foundations Kit
Build your token and type system from scratch
Token Library Starter
System Map Canvas
Decision Log
week 6-8
Component Kit
Build every component to production standard
Component Anatomy Guide
System Map Canvas
Decision Log
week 9-10
Patterns Library
Build every component to production standard
Component Anatomy Guide
System Map Canvas
Decision Log
week 11-12
Defence Kit
Build every component to production standard
Component Anatomy Guide
System Map Canvas
Decision Log
Rajat Patel will be
teaching you this course.
Self-taught. No degree. 10 years at PhonePe, Airtel, and Zepto, most recently as Design Manager, sitting on the other side of the table deciding which portfolios moved forward. He’s reviewed thousands of them. Product Anatomy is everything he wishes those candidates had known.
I’ll show you how to think, not just what to make
I’ll review your work personally, not delegate it
I’ll tell you the truth about your work, not what you want to hear
500+
Designer Trained
10+
Rated by students
100M+
Students Mentored

Rajat Patel will be
teaching you this course.
Self-taught. No degree. 10 years at PhonePe, Airtel, and Zepto, most recently as Design Manager, sitting on the other side of the table deciding which portfolios moved forward. He’s reviewed thousands of them. Product Anatomy is everything he wishes those candidates had known.
I’ll show you how to think, not just what to make
I’ll review your work personally, not delegate it
I’ll tell you the truth about your work, not what you want to hear
500+
Designer Trained
10+
Rated by students
100M+
Students Mentored

Rajat Patel will be
teaching you this course.
Self-taught. No degree. 10 years at PhonePe, Airtel, and Zepto, most recently as Design Manager, sitting on the other side of the table deciding which portfolios moved forward. He’s reviewed thousands of them. Product Anatomy is everything he wishes those candidates had known.
I’ll show you how to think, not just what to make
I’ll review your work personally, not delegate it
I’ll tell you the truth about your work, not what you want to hear
500+
Designer Trained
10+
Rated by students
100M+
Students Mentored

What people say
about this course
Real students, real programs, real outcomes. Every quote is from a Molades graduate.
Interface Anatomy
"I had 2 years of experience and zero callbacks. I left with a design system and got hired on the spot by the first company I showed it to."
Vikas Sharma
UI Designer → Product Designer
Interface Anatomy
"5 years in and AI was eating my work. The systems intensive gave me the layer AI can't touch, and I got promoted 3 months later."
Vikas Sharma
UI Designer → Product Designer
Interface Anatomy
"5 years in and AI was eating my work. The systems intensive gave me the layer AI can't touch, and I got promoted 3 months later."
Vikas Sharma
UI Designer → Product Designer
What people say
about this course
Real students, real programs, real outcomes. Every quote is from a Molades graduate.
Interface Anatomy
"I had 2 years of experience and zero callbacks. I left with a design system and got hired on the spot by the first company I showed it to."
Vikas Sharma
UI Designer → Product Designer
Interface Anatomy
"5 years in and AI was eating my work. The systems intensive gave me the layer AI can't touch, and I got promoted 3 months later."
Vikas Sharma
UI Designer → Product Designer
Interface Anatomy
"5 years in and AI was eating my work. The systems intensive gave me the layer AI can't touch, and I got promoted 3 months later."
Vikas Sharma
UI Designer → Product Designer
What people say about this course
Real students, real programs, real outcomes. Every quote is from a Molades graduate.
Interface Anatomy
"I had 2 years of experience and zero callbacks. I left with a design system and got hired on the spot by the first company I showed it to."
Vikas Sharma
UI Designer → Product Designer
Interface Anatomy
"5 years in and AI was eating my work. The systems intensive gave me the layer AI can't touch, and I got promoted 3 months later."
Vikas Sharma
UI Designer → Product Designer
Interface Anatomy
"5 years in and AI was eating my work. The systems intensive gave me the layer AI can't touch, and I got promoted 3 months later."
Vikas Sharma
UI Designer → Product Designer
One price. Everything included.
One serious cohort, capped at 150 seats so Rajat Patel can give every student real attention.
Anatomy Base
Recorded
Systems, Foundations & Component Architecture
Get foundation plan
Foundation
Anatomy Pro
07 Weeks
Seven Weeks: Design, Systemise, Engineer, Ship Complete Transformation.
Get full anatomy plan
Popular
Anatomy Elite
12 weeks
90 Days of Personalized Training, Selection, and Placement training
Get Anatomy build plan
Personalized
Frequently Asked Questions
Is this for beginner or experienced designers?
Both. We start with fundamentals everyone needs, then branch into project work matched to your level, so beginners aren't lost and experienced designers aren't bored.
Can we get a refund for the course we bought?
Students can request a refund within 15 days of the course start date. Refund requests submitted after this 15-day window will not be processed.
I have a full-time job. Can I keep up?
Yes. The program is self-paced with weekly milestones, not fixed class times, so you can work around a 9-to-5 as long as you show up consistently.
Frequently Asked Questions
Is this for beginner or experienced designers?
Both. We start with fundamentals everyone needs, then branch into project work matched to your level, so beginners aren't lost and experienced designers aren't bored.
Can we get a refund for the course we bought?
Students can request a refund within 15 days of the course start date. Refund requests submitted after this 15-day window will not be processed.
I have a full-time job. Can I keep up?
Yes. The program is self-paced with weekly milestones, not fixed class times, so you can work around a 9-to-5 as long as you show up consistently.
Frequently Asked Questions
Is this for beginner or experienced designers?
Both. We start with fundamentals everyone needs, then branch into project work matched to your level, so beginners aren't lost and experienced designers aren't bored.
Can we get a refund for the course we bought?
Students can request a refund within 15 days of the course start date. Refund requests submitted after this 15-day window will not be processed.
I have a full-time job. Can I keep up?
Yes. The program is self-paced with weekly milestones, not fixed class times, so you can work around a 9-to-5 as long as you show up consistently.

Molades Pvt Ltd
© 2026 Molades All rights reserved.

Molades Pvt Ltd
© 2026 Molades All rights reserved.

Molades Pvt Ltd
© 2026 Molades All rights reserved.