Cohort

Sprint 02 of 05

Craft Sprint

Someone says the screen feels flat and you can’t say which of twelve things to fix. In two days, depth, light and texture stop being taste and become a rulebook you write, hold across three screens, and use to make a brand survive inside a product.

Waitlist

10 of 150 seats remaining

0 of 150 seats taken150 seats left

2 Days (Weekend)

Duration

Starts

₹2,500

+ GST

Investment

Cohort

Sprint 02 of 05

Craft Sprint

Someone says the screen feels flat and you can’t say which of twelve things to fix. In two days, depth, light and texture stop being taste and become a rulebook you write, hold across three screens, and use to make a brand survive inside a product.

Waitlist

10 of 150 seats remaining

0 of 150 seats taken150 seats left

2 Days (Weekend)

Duration

Starts

₹2,500

+ GST

Investment

Cohort

Sprint 02 of 05

Craft Sprint

Someone says the screen feels flat and you can’t say which of twelve things to fix. In two days, depth, light and texture stop being taste and become a rulebook you write, hold across three screens, and use to make a brand survive inside a product.

Waitlist

10 of 150 seats remaining

0 of 150 seats taken150 seats left

2 Days (Weekend)

Duration

Starts

₹2,500

+ GST

Investment

  • Surface as a Rulebook

  • •

  • Grain, Glass, Light, Shadow

  • •

  • Six Ladders, Values Printed

  • •

  • One Rule, Three Screens

  • •

  • Break the Glass

  • •

  • One Product, New Audience

  • •

  • Occasion Layers

  • •

  • A Second Mode That Holds

  • •

  • Surface as a Rulebook

  • •

  • Grain, Glass, Light, Shadow

  • •

  • Six Ladders, Values Printed

  • •

Is this curriculum for you?

Do you also think like this?

If any of these feels familiar, you’re exactly who this curriculum is built for.

BEGINNER

“I add a shadow and a blur and it looks worse.”

You’ll learn one light source, one elevation logic and how much grain is enough, with the number printed on every step.

1–3 YEARS

“My screens are correct and flat. I can’t say what’s missing.”

You’ll add surface in five steps, changing nothing in layout, type or palette, and see exactly which step did the work.

3–5 YEARS

“I can make one screen look good. The next one never matches.”

You’ll fill in a rulebook of values, not adjectives, and hold it across three screens until the shadows and glass agree.

5+ YEARS

“Our brand gets loud in campaigns and breaks in the product.”

You’ll redirect a known product for a very different audience, brand and clarity intact, plus a festival layer you can add and remove cleanly.

Is this curriculum for you?

Do you also think like this?

If any of these feels familiar, you’re exactly who this curriculum is built for.

BEGINNER

“I add a shadow and a blur and it looks worse.”

You’ll learn one light source, one elevation logic and how much grain is enough, with the number printed on every step.

1–3 YEARS

“My screens are correct and flat. I can’t say what’s missing.”

You’ll add surface in five steps, changing nothing in layout, type or palette, and see exactly which step did the work.

3–5 YEARS

“I can make one screen look good. The next one never matches.”

You’ll fill in a rulebook of values, not adjectives, and hold it across three screens until the shadows and glass agree.

5+ YEARS

“Our brand gets loud in campaigns and breaks in the product.”

You’ll redirect a known product for a very different audience, brand and clarity intact, plus a festival layer you can add and remove cleanly.

Is this curriculum for you?

Do you also think like this?

If any of these feels familiar, you’re exactly who this curriculum is built for.

BEGINNER

“I add a shadow and a blur and it looks worse.”

You’ll learn one light source, one elevation logic and how much grain is enough, with the number printed on every step.

1–3 YEARS

“My screens are correct and flat. I can’t say what’s missing.”

You’ll add surface in five steps, changing nothing in layout, type or palette, and see exactly which step did the work.

3–5 YEARS

“I can make one screen look good. The next one never matches.”

You’ll fill in a rulebook of values, not adjectives, and hold it across three screens until the shadows and glass agree.

5+ YEARS

“Our brand gets loud in campaigns and breaks in the product.”

You’ll redirect a known product for a very different audience, brand and clarity intact, plus a festival layer you can add and remove cleanly.

Why your surfaces aren’t holding

Why does it look great once,
then fall apart on screen two?

Four habits keep good surface work from turning into a system.

01

You collect effects, not rules

Six impressive effects and no rule is a pile. The moment you open a second screen, the shadows disagree and the glass changes.

02

Your specs are adjectives

Soft, rich, glassy. None of these is a value. An engineer can’t build them, and you can’t repeat them next week.

03

Your brand breaks inside the product

Expression costs clarity at some point. Nobody tells you where, so you find out from a user who can’t read the button.

04

You never check the second mode

A second mode changes shadows, images, elevation, borders and saturation all at once. Without a check, it breaks what you built for the first.

Why your surfaces aren’t holding

Why does it look great once,
then fall apart on screen two?

Four habits keep good surface work from turning into a system.

01

You collect effects, not rules

Six impressive effects and no rule is a pile. The moment you open a second screen, the shadows disagree and the glass changes.

02

Your specs are adjectives

Soft, rich, glassy. None of these is a value. An engineer can’t build them, and you can’t repeat them next week.

03

Your brand breaks inside the product

Expression costs clarity at some point. Nobody tells you where, so you find out from a user who can’t read the button.

04

You never check the second mode

A second mode changes shadows, images, elevation, borders and saturation all at once. Without a check, it breaks what you built for the first.

Why your surfaces aren’t holding

Why does it look great once,
then fall apart on screen two?

Four habits keep good surface work from turning into a system.

01

You collect effects, not rules

Six impressive effects and no rule is a pile. The moment you open a second screen, the shadows disagree and the glass changes.

02

Your specs are adjectives

Soft, rich, glassy. None of these is a value. An engineer can’t build them, and you can’t repeat them next week.

03

Your brand breaks inside the product

Expression costs clarity at some point. Nobody tells you where, so you find out from a user who can’t read the button.

04

You never check the second mode

A second mode changes shadows, images, elevation, borders and saturation all at once. Without a check, it breaks what you built for the first.

What do you actually get?

Your surfaces finally
hold together.

Four things you can do after Sunday that you couldn’t do before.

You describe surfaces in values

Depth, light and texture become numbers you can repeat, not adjectives like soft, rich and glassy.

You hold one rule across screens

Shadows, glass and grain agree from the first screen to the last.

You know which step did the work

You see what each surface change adds, so you stop piling on effects.

Your brand survives the product

You know where expression starts to cost clarity, and you can add an occasion layer without touching the brand.

What do you actually get?

Your surfaces finally
hold together.

Four things you can do after Sunday that you couldn’t do before.

You describe surfaces in values

Depth, light and texture become numbers you can repeat, not adjectives like soft, rich and glassy.

You hold one rule across screens

Shadows, glass and grain agree from the first screen to the last.

You know which step did the work

You see what each surface change adds, so you stop piling on effects.

Your brand survives the product

You know where expression starts to cost clarity, and you can add an occasion layer without touching the brand.

What do you actually get?

Your surfaces finally
hold together.

Four things you can do after Sunday that you couldn’t do before.

You describe surfaces in values

Depth, light and texture become numbers you can repeat, not adjectives like soft, rich and glassy.

You hold one rule across screens

Shadows, glass and grain agree from the first screen to the last.

You know which step did the work

You see what each surface change adds, so you stop piling on effects.

Your brand survives the product

You know where expression starts to cost clarity, and you can add an occasion layer without touching the brand.

What will you do?

Two days.
Three hours each.

Saturday you build the rulebook. Sunday you make a brand survive inside it. Both days you build. Everyone works alone.

Day 01 · Saturday

Surface and material as a system

Values, not adjectives.

  • Learn why what a surface is made of decides everything placed on it

  • Set grain, noise and dithering by amount and opacity, and see why grain fixes banding

  • Push a glass card until it stops being readable, then step back one, and agree on the line with the room

  • Get borders, inset highlights and one-light-source shadow right

  • Use the four blend modes that actually get used

  • Apply the restraint rule: one surface idea per screen

Output: A filled rulebook, and one screen taken through five surface steps.

Day 02 · Sunday

Brand expression inside a product

Expression, without losing clarity.

  • See what each category’s colour convention expects, and what it costs to break it

  • Separate product voice from marketing voice, and find where expression starts to hurt usability

  • Redirect one known product for a very different audience

  • Add a festival layer in twenty minutes, without touching the brand

  • Pull a palette from a photograph the right way

  • Check that a second mode still works when expression goes up

Output: Three screens holding one rule, a redirected brand, and an occasion layer that comes off cleanly.

What will you do?

Two days.
Three hours each.

Saturday you build the rulebook. Sunday you make a brand survive inside it. Both days you build. Everyone works alone.

Day 01 · Saturday

Surface and material as a system

Values, not adjectives.

  • Learn why what a surface is made of decides everything placed on it

  • Set grain, noise and dithering by amount and opacity, and see why grain fixes banding

  • Push a glass card until it stops being readable, then step back one, and agree on the line with the room

  • Get borders, inset highlights and one-light-source shadow right

  • Use the four blend modes that actually get used

  • Apply the restraint rule: one surface idea per screen

Output: A filled rulebook, and one screen taken through five surface steps.

Day 02 · Sunday

Brand expression inside a product

Expression, without losing clarity.

  • See what each category’s colour convention expects, and what it costs to break it

  • Separate product voice from marketing voice, and find where expression starts to hurt usability

  • Redirect one known product for a very different audience

  • Add a festival layer in twenty minutes, without touching the brand

  • Pull a palette from a photograph the right way

  • Check that a second mode still works when expression goes up

Output: Three screens holding one rule, a redirected brand, and an occasion layer that comes off cleanly.

What will you do?

Two days.
Three hours each.

Saturday you build the rulebook. Sunday you make a brand survive inside it. Both days you build. Everyone works alone.

Day 01 · Saturday

Surface and material as a system

Values, not adjectives.

  • Learn why what a surface is made of decides everything placed on it

  • Set grain, noise and dithering by amount and opacity, and see why grain fixes banding

  • Push a glass card until it stops being readable, then step back one, and agree on the line with the room

  • Get borders, inset highlights and one-light-source shadow right

  • Use the four blend modes that actually get used

  • Apply the restraint rule: one surface idea per screen

Output: A filled rulebook, and one screen taken through five surface steps.

Day 02 · Sunday

Brand expression inside a product

Expression, without losing clarity.

  • See what each category’s colour convention expects, and what it costs to break it

  • Separate product voice from marketing voice, and find where expression starts to hurt usability

  • Redirect one known product for a very different audience

  • Add a festival layer in twenty minutes, without touching the brand

  • Pull a palette from a photograph the right way

  • Check that a second mode still works when expression goes up

Output: Three screens holding one rule, a redirected brand, and an occasion layer that comes off cleanly.

What you take home

Everything is yours
to reuse.

Templates and cards you’ll use on every project after this one.

Day 01 · Saturday

Your surface rulebook

What you leave Saturday with.

  • Surface rulebook, filled, plus the template

  • One screen through five surface steps

  • Rejected versions, with reasons

  • Grain strip: one gradient, six amounts

  • Blend-mode card: four modes, one example each

Day 02 · Sunday

Your rule, held and redirected

What you leave Sunday with.

  • Three screens holding one rule

  • One brand redirected for a new audience

  • Occasion-layer kit that comes off cleanly

  • Expression cost scale, one product per rung

  • Second-mode checklist, five checks

  • Three starter screens

What you take home

Everything is yours
to reuse.

Templates and cards you’ll use on every project after this one.

Day 01 · Saturday

Your surface rulebook

What you leave Saturday with.

  • Surface rulebook, filled, plus the template

  • One screen through five surface steps

  • Rejected versions, with reasons

  • Grain strip: one gradient, six amounts

  • Blend-mode card: four modes, one example each

Day 02 · Sunday

Your rule, held and redirected

What you leave Sunday with.

  • Three screens holding one rule

  • One brand redirected for a new audience

  • Occasion-layer kit that comes off cleanly

  • Expression cost scale, one product per rung

  • Second-mode checklist, five checks

  • Three starter screens

What you take home

Everything is yours
to reuse.

Templates and cards you’ll use on every project after this one.

Day 01 · Saturday

Your surface rulebook

What you leave Saturday with.

  • Surface rulebook, filled, plus the template

  • One screen through five surface steps

  • Rejected versions, with reasons

  • Grain strip: one gradient, six amounts

  • Blend-mode card: four modes, one example each

Day 02 · Sunday

Your rule, held and redirected

What you leave Sunday with.

  • Three screens holding one rule

  • One brand redirected for a new audience

  • Occasion-layer kit that comes off cleanly

  • Expression cost scale, one product per rung

  • Second-mode checklist, five checks

  • Three starter screens

Frequently Asked Questions

Is this for beginners or experienced designers?

Both. You need basic Figma. The rulebook is the same for everyone, and the redirect brief scales to your level.

Will I learn effects and tricks?

A few, but that’s not the point. A student who leaves with six effects and no rule hasn’t passed. A student who leaves with one plain rule held across three screens has.

Do I need my own product to work on?

No. We give you three starter screens so the consistency check has something to run against.

How is my work marked?

On whether every rulebook field holds identically across all three screens, not on your best single frame.

What is an occasion layer?

A festival layer you add in twenty minutes without touching the brand underneath, and take off cleanly.

Frequently Asked Questions

Is this for beginners or experienced designers?

Both. You need basic Figma. The rulebook is the same for everyone, and the redirect brief scales to your level.

Will I learn effects and tricks?

A few, but that’s not the point. A student who leaves with six effects and no rule hasn’t passed. A student who leaves with one plain rule held across three screens has.

Do I need my own product to work on?

No. We give you three starter screens so the consistency check has something to run against.

How is my work marked?

On whether every rulebook field holds identically across all three screens, not on your best single frame.

What is an occasion layer?

A festival layer you add in twenty minutes without touching the brand underneath, and take off cleanly.

Frequently Asked Questions

Is this for beginners or experienced designers?

Both. You need basic Figma. The rulebook is the same for everyone, and the redirect brief scales to your level.

Will I learn effects and tricks?

A few, but that’s not the point. A student who leaves with six effects and no rule hasn’t passed. A student who leaves with one plain rule held across three screens has.

Do I need my own product to work on?

No. We give you three starter screens so the consistency check has something to run against.

How is my work marked?

On whether every rulebook field holds identically across all three screens, not on your best single frame.

What is an occasion layer?

A festival layer you add in twenty minutes without touching the brand underneath, and take off cleanly.